Known Spells

Universal

Something important to note about universal spells… They function at a “lower level” than the more common forms of magic and cannot be dampened or dispersed except by a force deeper still.

During the war timeline this sort of magic was developed to protect the user from dimensional shifts and allow control of unstable environments.

'Pallandian culture considers universal magic “the power of the gods” due to its immense power and potential. However… there are more powerful forces that exist than this.'

However, actual practitioners are incredibly rare due to the dangers and difficulties of learning, teaching, and using such an art.

Unlike most forms of magic, spells from this family tend to seem to just “happen” and lack the flash and flare of their counterparts.

_

Examples

_

Enchantment

Imbues the desired traits upon an object by the caster. A more skilled welder can make adjustments in real time. Requires physical contact with the target.

Window of time

Essentially cuts a small opening in time itself to allow the caster to peer into the past or future. The user must be on location in order to use this correctly.

Conjuration

Brings an object to the user according to their will. However, it requires incredible skill and personal discipline to execute correctly. Use with caution.

Analysis

Allows the caster to observe any and all traces from their surroundings. High risk of being driven to madness if not enough control is applied.

Mining spell

Not much to say here… It allows the caster to effortlessly burrow through dirt and stone with incredible precision. Problem is that it tends to be a tad… violent.

Telekinesis

What it says on the tin. Universal version of telekinesis magic.

Telepathy

What it says on the tin. Universal version of telepathic magic.

Restoration

Can be used to revert any and all damage. Use only on inanimate objects.

Preservation

Keeps objects intact and in their original state. Use only on inanimate objects.

Teleportation

What it says on the tin. Allows the user to move themselves and others from other one location to another without moving.

Nullify

Exactly what it says… Mostly used for disenchantment and disabling wayward equipment. Skilled practitioners can disable targets as well as wipe their function from existence.

Construct

There are two halves of this… Animate and Inanimate constructs. Inanimate objects created could be things like… tables or baseball bats, but animate could be anything from basic machinery to giant golems made of their surroundings. In all… it basically means that something is made from surrounding materials.