Identified Artifacts

1) A lesser teleportation ruby

In it’s natural and properly stabilized state, it can only teleport inorganic objects for a distance of about 50 meters to a predesignated location. It’s original purpose was for what could be effectively described as waste disposal.

However, if the safeguards are removed it does display properties similar to the Phantom ruby… until you realize that it becomes decreasingly reliable and more unstable the longer it is used while eventually destroying the user in the process.

Of course… as the previous holder found out… it doesn’t react well to having a real Phantom Ruby nearby. Namely, the owner ended up being a petrified corpse buried underground on Angel island with the gemstone still in his hand… and the other ruby nowhere to be found.

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2) A blank enchanted "Dorian Gray" canvas

A “Dorian Gray” is a form of effigy that is designed to divert any form of damage or wear to an image placed upon it’s surface rendering the individual portrayed effectively immortal and invulnerable as long as the painting is intact. In short, you could call it an inverse Voodoo Doll which protects the person from harm by taking the damage into itself instead of the other way around.

However… if the painting is damaged instead… any and all effects stored in the image will be returned to the person portrayed in full including what damaged the image -itself.

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3) A blank effigy style enchanted canvas

Basically a voodoo doll, but the editing the image in different ways affects the portrayed instead of simply filling them with pins, needles, and set them on fire.

It is possible to entirely change someone’s appearance and personality with this method. However, destroying the painting instead of properly disenchanting will harm the portrayed.

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4) A blank “creator” style enchanted canvas

The long and short of it, anything painted onto the surface will become real and (if the right intent is implied) animate.

A few basic limitations is that the quality and traits of the creation is limited by the imagination and skill of the painter… and the actual size of the canvas.

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5) A Monkey’s paw

A powerful wishing artifact made by a rather crusty old Fakir… It gives a total of three wishes with terrible consequences for each before running out of charves.

Considered a naturally evil artifact. Do not use.

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6) Bracelet of power

Amplifies the abilities of the wearer many times over, but also saps the user’s strength and shortens their lifespan with every use.

Can be re-enchanted to not have this deadly side effect, but this significantly reduces the intensity of the boost.

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7) Quake Hammer

Generally it’s more of a tool used for mining with the power of creating small earthquakes that can reduce the hardest of stone to fine dust wherever it strikes, but it’s immense weight and power belies it’s comparatively compact size could make it an effective and deadly weapon in the hands of someone with the strength and skill to wield it.

However… the same qualities also makes the odds of a wielder that would cause their own demise in a short time are few and far between.

There’s also supposedly an improved version with increased power and control used by someone, but it’s unknown who or what has this artifact.

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8) Cobra staff

In the shortest of terms, it belonged to a King that once ruled the desert region of Pallandia in an age long past. While it looks rather simplistic compared to the majority of his possessions as it is basically a golden hooded cobra head on the end of a staff … it holds great power and influence over the dead and other forms of unlife. Properly used it can guide lost souls to the afterlife, but… it has been rather tempting for Necromancers of all sorts.

However… it holds a terrible price for the unworthy, whittling away at the life force and humanity of the user until nothing is left except a withered corpse doomed to protect it for eternity.

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9) Devil’s choker

Typically advertised in the store’s online catalogue as a charm to bolster confidence, this artifact in reality transforms the wearer into a full-on Succubus with all the trimmings entailed regardless of the wearer’s former sex. Powers include, Shapeshifting, seduction skills, clothes transformation, etc.

Understandably, personality changes as well as new urges or desires brought with the change tends to be very difficult to control. Considering it can be easily disarmed by simply detaching it from their neck providing they can be convinced to remove it, it’s not known if there are any side effects from long term use.