Crossroads

NPCS:

Residents and Staff

Legends:

Divine Entity

Custodi

Dimensional walls and hubs

War Timeline

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What is Crossroads?

The long and short answer is that it is the ultimate inter-dimensional hub. While a more common hub allows easier access to nearby dimensions and timelines, Crossroads allows easy access to any dimension at any time.

Essentially a massive facility built on the remains of a now dead timeline, this location serves as both a home base for the goddess’s operations as well as a neutral ground for visitors from every universe and timeline to be able to come into one place without fear of dimensional collapse.

It is also completely unknown and inaccessible by all except when the residents desire it to happen. In other words, you cannot show up in the facility except when they want you there… or be able to leave for that matter.

Basically, getting there is invite only.

This location is so heavily sought after that someone was willing to destroy everything in their path just to have a chance to invade that critical point. Unfortunately for them, it turned out that it was protected by a vast host they could not defeat. In the end, all of his efforts were stricken from every timeline as punishment for his crimes.

There is monument placed over the sight of the battle in memory of this event… of a war that no longer exists.

The native residents are most commonly found dashing about running errands or assisting visitors. Same goes for any residents and beings of all sorts that live and work there.

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Services provided by crossroads (as known so far)

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Visitor center:

Usually anyone that comes into the facility arrives here… Although… in human view, its resembles the lobby of a five-star hotel, but much cleaner with high tech floating platforms as a form of transport. (Think magic carpet, but flat and with hand rails)

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Guest accommodations:

Basically, this is the residential side of the facility. If guests need to spend the night or longer, they may stay in one of the custom made rooms in this section. (The appearance of these rooms is usually made either by request or some other form that makes them feel most comfortable or at home)

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Multi environment resort:

Essentially a massive departmentalized weather simulation, this section plays host to everything from hot summer beaches to snowy slopes in the mountains all year-round.

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Outside of the visitor center:

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Main complex:

This is where things start looking less like a luxury resort and more like a mishy mashy collective of all time and space smooshed in one place.

After all… there are beings and non beings of all sorts coming in and out… selling goods and services, looking for business partners and new ideas.

Heck… there are more restaurants than there are people.

There are libraries, museums, observatories, and all sorts of other structures scattered all over this isolated universe. Some ran by denizens who moved there hoping for a better life, others operated by the dark haired beings that seem to keep things going.

More to be listed as details progress.

Main Observatory

Nothing much said here, this is basically the place where one could look out from the domain of Crossroads into basically any time and place the viewer desires.

Although considering that looking at the skies of crossroads without any special filter would look very confusing… this is probably for the best.

Main Library

In keeping with the whole flavor of how things are in crossroads, this is the biggest library in the omniverse. Knowledge on everything from everywhere imaginable all in one place.

However, due to concerns about safety and mental health… Only selections are available to visitors without making special requests.

Main Museum

Similar to the library, the museum has replicas of various artifacts and other such things on display.

The real artifacts are kept elsewhere for both preservation and safety purposes.

Main Transport center

Unlike the randomness of the visitor center, this is where residents can come and go from the main facility as they please.

It can get somewhat overwhelming seeing all the various things constantly coming in and out on a perpetual basis.

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Questions and Answers

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Why are people not allowed to leave the perimeter of the visitor center without authorization?

This shouldn’t be that complicated, but it is mainly to keep anyone from wandering off into the more unstable and unsafe regions of the facility. After all… this was ground zero for a major apocalyptic event and some residual traces of how things were before remain.

Of course… wandering into the homes of any of the residents without permission is just plain rude.

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Why is are the services of the visitor center free while other things are not so much?

The shortest possible answer is that someone has to make a living… Maybe not so much while living on crossroads, but back on the worlds where they came from.

After all… you aren’t going to feed your family by giving away precious metals would you?

That and Crossroads has a trade policy of not allowing goods to change hands without being replaced by something of equivalent value.

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How do guests and residents enter or leave the facility?

There are several potential answers to this question. Although there are other options… these are the most common.

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Portal door

This is the easiest and most mundane method of transport possible. The appearance of these doors might vary however considering its size, shape, and appearance might vary on both the entrance and exit sides. These are usually disguised as something more familiar or mundane… like the door to a closet or… if you want the classics, a blue police box. Inside the facility, these are usually marked by an exit sign and return the visitor to the last location they entered within.

Transport intercept

One of the more unusual methods… considering the facility is basically hijacking another system’s method of transportation and drawing them to the facility’s dimension… Although efficient and less jarring to the visitor… it may result in confusion among subjects and should be used conservatively. Would you like it if you were snatched from your own world for someone else’s entertainment?

Time-space interception generator

Somewhat of an inverse of option 2, we basically engineered craft that can slip back and forth from the facility hub… These can vary in size quite dramatically.