SBurb notes... According to Evie

Okay… there are two types of players in a game of SBurb, Servers and Clients.

Servers can build, modify, and move structures. The software’s interface resembles that of a Sims game and works similarly. Different objects and structures cost material to build. Server players cannot directly interact with objects. (This especially applies to monster drops)

Client players interact with the enviroment directly, but are limited to their own physical attributes. Interaction in this manner is more like an RPG where the client player grows stronger with experience. They can also directly interact with objects. (This especially applies to monster drops)

Phase 1

The server player is expected to create several unique structures and one item on the client player’s property. The Cruxtruder, the Alchemiter, the Totem Lathe, and a pre-punched card. Thankfully all of these are free.

To complete Phase 1:


 * 1) The Cruxtruder which upon activation releases the player’s Kernelsprite, starts the warning timer, and begins constantly generating cruxite dowels.
 * 2) The Kernelsprite must be exposed to an object of some sort to begin the first prototyping.
 * 3) The Cruxite dowels are placed in the Totem Lathe and are carved according to the instructions placed on the punchcard.
 * 4) The finished carving is placed on a pedestal on the Alchemiter where the finished object is generated upon the larger platform.
 * 5) The finished object generates another object which is used as the player’s escape route that the player has to activate before time runs out.
 * 6) Using this object will allow the player and his/her’s home to be transported to the medium and begin Phase 2.

Essential note:


 * 1) Prototyping your kernelsprite is a two edged sword and can only be done twice in a session. Any traits imbued upon the kernelsprite real or implied will be imbued upon the monsters living in the Medium. Any object can be used for prototyping. Be careful and choose wisely. The first prototyping MUST be done before completing Phase 1.
 * 2) Server player can assist with completing Phase 1 in a timely fashion. However, the Client player will not gain any experience from this.
 * 3) All parts of phase 1 MUST be completed before time runs out. Also, you cannot delay matters by not starting the game. The event is going to happen whether you play or not.
 * 4) Make sure you have a good place to put all of your structures as they are both difficult and expensive to move after they are generated.

Phase 2

Not much is known about phase 2 as of yet, but I can say… this is the point where things start getting hairy.

Thankfully essentials like electricity, internet, water, and other things will remain functional upon entering the Medium. Okay… so the Internet loses connection with earth at a certain point, but communication between players still works.

However… This is the point the monsters come out. This can be considered a good or a bad thing depending on how well equipped or prepared you are at this time. Monsters can be slain to harvest materials, but they also won’t give you a lick of peace if you are not ready for them.

Things to do upon arrival:


 * 1) Prototype the sprite a second time (This will not make the monsters stronger this time, so don’t worry)
 * 2) Make sure you are ready for invasion. Monsters tend to start swarming the house at this point, so it’s best to be ready for a fight.
 * 3) The server player’s going to need to build up and fortify the house while the client player fights off any monsters and collects resources.
 * 4) Your primary goal for phase two is to reach the first portal. This will allow the client player to access the surface of the land below.

Phase 3:

It is usually recommended to obtain your bearings at this point, beating monsters, leveling up, talking with the locals, and so forth while the server player uses the earned funds to make improvements and build upwards towards the portals above.

Notes:


 * 1) Reach the gates above your house in order to access new areas.
 * 2) Gates are set in pairs. The first gate reaches the associate player’s home, the second is somewhere on their planet’s surface.
 * 3) It is imperative that the client player does not skip any gates.
 * 4) Make contact with the planet’s natives and learn about the local mythos.
 * 5) Earn as much funds as possible. You’ll need them to purchase better equipment as well as prepare for phase 4

Phase 3 ends when the player meets and defeats the planet’s denizen which is accessible at the final gate.

Phase 4:

Still a bit hazy on how phase four goes… Other than it involves maxing your levels, completing a series of personal tasks before a black king starts to drop meteors onto some sort of giant planet-sized battlefield.

Once that happens, the players have 24 hours to defeat him before the place is destroyed.

Once everything is done… the game is complete.

Providing nothing weird happens.

Phase 5:

Okay… so I lied. There is something else that happens at this point that is very important. Apparently there is another test that is supposed to be done somewhere around phase 3 and 4 that not only unlocks the level cap, but opens up phase 5 for that player.


 * 1) First, your levels need to be maxed out.
 * 2) Second, you need to have a dream self that is still alive.
 * 3) Third, you need to find a quest bed with your symbol on it and take a nap.

Apparently something big is supposed to happen that not so much allows them to move up to the next level, but grants them all these new powers… and yes, you are supposed to die in some way or another. You gotta sacrifice that one continue to become something greater.

If you managed to pull this off, great! However… this is where things branch off.

If you are a Time or Space Player, you got two different options. As a Time player, you have the option to reset everything with what is called a scratch… hopefully with more favorable conditions and as a Space player, your job is to successfully breed a genesis frog with available resources and use it’s powers to escape your session.

Now I don’t know what a Genesis frog is… but I do know that if your Space player dies for good or anything terrible happens to it… you are going to need to have your Time player reset your session and hope some other poor soul is able to pull it off when you failed. If you don’t have either… sorry, but I hate to break it to you, but there’s no hope for anyone in your session at that point.

If you are not one of the above… I’ll just say that it’s your job to make sure the job gets done… and most importantly… DON’T DIE!